This page contains known issues that may be encountered when using Orbbec SDK K4A Wrapper with Femto Mega, along with troubleshooting tips.
Orbbec SDK K4A Wrapper logs are output by the underlying Orbbec SDK, by default to the Log directory under the application working directory. Logs are output in a cyclical overwrite manner to a fixed 4 files, with a default maximum of 100MB per file. It is recommended to package log files when reporting issues.
Device Not Listed in Device Manager
- Check the indicator light on the back – if blinking orange, power is insufficient. Try powering with the power adapter again. If it blinks white at that point, the USB connection is abnormal.
- Verify the power cable is connected and a USB3 port is being used for data transfer.
- Try a different USB3 port for the data connection (ports near the motherboard are recommended, e.g. rear USB ports on a PC).
- Inspect cable condition – damaged or poor quality cables can cause unreliable listings (device “blinking” in device manager).
- If connected to a laptop running on battery, the port power may be restricted.
- Restart the host computer.
- If the issue persists, there may be a compatibility problem.
K4A Viewer Cannot Open Camera
- First check the device appears in Windows Device Manager.
- Verify no other applications are using the device (e.g. Windows Camera app). Only one application can access the device at a time.
- Check log files for error messages.
- Open the Windows Camera app to verify it works properly.
- Power cycle the device, wait for streaming LED to go out, then retry using the device.
- Restart the host computer.
- Ensure latest graphics drivers are installed on the computer.
- If using your own SDK build, try the official release version if possible to resolve the issue.
Device Firmware Update Issues
- If the reported version number after update is incorrect, closing and reopening the device may be needed.
- If the device firmware update process was interrupted, repowering the device before retrying the update.
Image Quality Issues
- Launch the K4A Viewer to inspect device positioning for interference, sensor occlusion, or lens dirt.
- If the issue occurs in a specific mode, try different operating modes to narrow down the investigation.
- To work with the team on image quality issues:
- Grab a paused snapshot from the K4A Viewer and screenshot
- Record with the K4A Recorder, e.g. k4arecorder.exe -l 5 -r 5 output.mkv
Inconsistent or Unexpected Device Timestamps
Calling k4a_device_set_color_control can temporarily trigger timing changes in the device that may take a few captures to stabilize. Avoid calling the API in image capture loops to avoid resetting internal timing calculations per new image. Call it instead before starting cameras or when values need to change within image capture loops. Specifically avoid k4a_device_set_color_control(K4A_COLOR_CONTROL_AUTO_EXPOSURE_PRIORITY).
Using Body Tracking SDK with Unreal
To use the Body Tracking SDK with Unreal, ensure \tools is added to the PATH environment variable, and dnn_model_2_0.onnx + cudnn64_7.dll are copied to Program Files/Epic Games/UE_4.23/Engine/Binaries/Win64.
Missing C# Documentation
Sensor SDK C++ documentation is located here.
Body Tracking SDK C++ documentation is located here.